gm-techniques

  1. Finding ways to "nerf" a PC that is too strong with base stats, after a long period of playing

  2. How can I help my players not to feel useless in situations their characters are not optimally designed for?
  3. Is there a RAW limit on the DM's power regarding a Player Character’s emotions?

  4. How can I effectively introduce hooks into a sandbox adventure?

  5. How to help my low-level spellcaster PCs feel more useful

  6. How to make players care about a community
  7. What is the role of an objective combat system in story telling?

  8. Evil Campaigns: How to explain the difference between being evil and being a jerk?

  9. Handle PCs attempting the same social interaction with a NPC
  10. How do I allow the Rogue opportunities to be stealthy with a Druid in the party?

  11. How do I avoid micromanaging character creation?

  12. Can we be game master as a couple?

  13. Flaws that aren't flaws

  14. How to subtly railroad players to go in a certain direction?
  15. How to make deception by NPCs work in an engaging manner

  16. Dislike how players accurately place fireballs. Is there an alternative?
  17. How can I help my PCs remember clues that they found?

  18. How do I manage a player who is handling traps by metagaming?

  19. Is there an easy/quick way to look up certain magic items by the effects they have?

  20. How can I improve suggesting classes to new players?
  21. Having trouble getting my friends to get invested in the game
  22. Giving character hints to players

  23. How do I learn enough about military tactics to run credible military-type NPCs in combat?

  24. How to introduce my setup to the players?

  25. How to get players to do something without them feeling railroaded?
  26. How to encourage players to state approach and goal, rather than asking for skill checks?

  27. Bringing a pre-made character to the table or not; pros and cons?

  28. How do you deal with Overpowered PCs?

  29. Handling party progression in a dungeon

  30. Troublesome player that I can't convince to change and can't exclude from group
  31. Curing NPC phobia

  32. How do I telegraph that an encounter that was too difficult before is now achievable?
  33. How to ‘meet in the middle’ with two different types of player?
  34. How do I build interesting dungeons?

  35. How do I deal with a player intentionally hindering their character?

  36. How to throw off suspicion for the big reveal in a way that it is not unfairly blindsiding them?
  37. Will save method for ambushes

  38. How to have players save against secret spells and traps
  39. How do I prepare backup plans for if my players don't recognize a major plot hook or fail the checks to find it?

  40. Starting a D&D game with no experience as a DM or a player

  41. In Tomb of Horrors, what is the intended scenario for when (spoilers)
  42. How to reward good players, in order to teach other players by example
  43. How to voice an NPC?
  44. Can I keep players of dead characters engaged in Dread?

  45. How do you handle random encounters if the GM isn't supposed to roll dice?
  46. How do you tell your PCs about something that only one of them senses?

  47. A player rolled very bad stats, how to make sure they still enjoy the game?
  48. Need out-of-game solution for spell choice paralysis

  49. How do I design an assassination mission, that is a challenge for the rogue, but not impossible for the other party members and requires teamwork?

  50. How to integrate roleplay, foci, paradigm into casting magick

  51. How to stop players from making the game X-rated

  52. What can I do when I accidentally gave out an overpowered item?

  53. Music for noir combat scenes

  54. Giving a mechanical penalty to traumatized character

  55. What should happen when a player does not follow his class at all? (i.e. plays his role badly)

  56. NPC-only interactions by player request

  57. How to handle a spontaneous not showing up party member?

  58. How do I get my players to form a PC party without just forcing them to?
  59. How to handle diverging expectations on "background density"?

  60. Do background features always apply?

  61. Ways to handle a player who seems to not "want to play"
  62. How can I retain a classical (rather than medieval) feel in my game?

  63. How do I handle lengthy (days+) actions without slowing the game

  64. Dealing with players of vastly different skill levels?
  65. How do I allow Intelligence-based lore checks without breaking "show, don't tell"?

  66. What do I do when a player refuses to accept my decision?

  67. How can I "unify" a party mid-campaign?
  68. How can I balance encounters with a party consisting of a sorcerer, monk, rogue, and fighter?

  69. What are the pros and cons of players knowing each others' secret backstories?

  70. What do I do when problem player does not attend Session 0?

  71. "Fudging" dice rolls - how important is it?

  72. How do I deal with extremely high passive perception?

  73. How to keep Bonds relevant when players are absent?
  74. As a new GM how do I figure out rules quickly?

  75. What's wrong about addressing the players in Dungeon World?

  76. How can I balance gradual character advancement for new players vs. trying to keep the PCs at a similar level?
  77. How to deal with a character that has a cruel/barbarian behavior without having him leave the party?

  78. Need a dm cheat sheet
  79. What's is the GM's purpose in Fate Core?
  80. My guy syndrome - DM edition

  81. How do I address the need to kill off one member of the party for on going plot?

  82. How can I answer "Who's really in control here?"

  83. How to counter high-level players using scry and teleport / How to maintain intrigue?
  84. What do you do when your players guess your plots?

  85. How can I best implement a recurring villain when the players are not opposed to killing?

  86. When should I ask for a saving throw, as opposed to an ability check, for environmental hazards?

  87. How to deal with differing interests as a DM?
  88. Repeating actions outside of combat breaking the flow
  89. Creating Horror Atmosphere

  90. How do I design a Christmas-themed horror adventure?

  91. How to track persistent area effects with TotM?

  92. My Player Wants to be Resurrected After Telling Party Not To
  93. Realistic damage in 3.5/pathfinder

  94. How do I track NPC relationships with each other?

  95. How can I get players to a specific place without telling them where it is?
  96. How to kill a character without making their player too angry
  97. First Time As A GM: How To Avoid Common Pitfalls With Newbie Group?

  98. Dealing with PC that constantly lies to NPCs

  99. How do I help my players get past an obstacle I didn't intend?
  100. Curing trap phobia