1. Is there a way to force a resolution on Android when using Monogame?
  2. Monogame Drawing Text
  3. Drawing Shape in DebugView

  4. XNA/Winforms - Nothing being drawn after calling SetRenderTarget(null)
  5. How do I prevent tile tearing effects when using pixel art in XNA/MonoGame while keeping the low velocity of the player?

  6. Collision detection problem in XNA4/Monogame

  7. 3d Wall sliding collision
  8. Changing the color data of an instance of a shared texture? MonoGame
  9. Collision stickyness problem on multiple inputs

  10. How to render many tiles fast if zoomed out? (nonogame/xna)

  11. Drawing & transforming matrices upwards

  12. C# XNA colliders, physics, inclined plane/terrain/colliders
  13. Monogame Startup Memory Spike
  14. Loading Song in MonoGame Windows

  15. Lidgren not starting server properly

  16. Monogame - how to have draw layer while on SpriteSortMode.Texture
  17. Monogame Dragging 3D object edges

  18. XNA 4.0 - Bounding Boxes

  19. 3DS Max MassFX -- Animation to XNA without bones/skins?

  20. transfer 3d model processing from Xna to Android?
  21. Xna/Monogame How to get an object to decelerate

  22. Anti-Aliasing Issues in MonoGame

  23. Understanding how texCUBE works and writing cubemaps properly into a cube rendertarget

  24. Why is my collision code blocking the player's movement in XNA?

  25. XNA / MonoGame - render transparent background using stencil buffer problem (3d)

  26. Calculate ticks for animation delay
  27. Equivalent to Draw() method in Unity project?

  28. How do I offset a TouchPanel input in Monogame

  29. Collision Detection works 2 sides
  30. XNA triangle grid not drawn using DrawIndexedPrimitives
  31. Trying to get an object to move in the mouse direction XNA C#

  32. How can I access the translation part of a skinned Model object's bone transformation?

  33. Rotating a sprite around its center
  34. Platform independent replacement for LuaInterface
  35. Questions about “minecraft” game optimisation

  36. AI how to choose target for sumo like game
  37. Update sprite position when speed changes if frame rate is low
  38. C# XNA How to work out minimum distance to decelerate and stop at a point
  39. In Pong, how do you calculate the ball's direction when it bounces off the paddle?
  40. Tilemap Collision w/ different height levels and directions

  41. XNA game randomly drops to 40fps

  42. C# XNA Making a TextBox Appear to input the X and Y coordinates

  43. Why pixel images so much blurred in xna?

  44. Sprite rotating to look towards mouse

  45. Using a custom made message queue to manipulate sound effects

  46. How to collide with a 45degree wall in XNA

  47. 2D Platformer Collision Detection Issues - XNA
  48. How can I calculate respective 2D world/mouse position through different resolutions?

  49. Techniques for separating game model from presentation

  50. XNA How to change the sprite texture to white color

  51. Switch axes and handedness of a quaternion?

  52. How can i apply occlusion culling in XNA / Monogame
  53. XNA Moddable Game - Architecture Design and Reflection

  54. How do I check if a key is down in XNA when I'm only given a string that has the key's name?

  55. Input/Output console window in XNA
  56. What is the most efficient way to blur in a shader?

  57. Rendering a lot of Models at once with XNA

  58. How to fill a rectangle with tilable texture in XNA?

  59. Why are .xnb files used rather than source files?
  60. Monogame problem with flat shading low poly terrain
  61. XNA: How should I handle re-using vertices

  62. Xna: Texture2D from a png file
  63. MonoGame audio format

  64. XNA / Monogame Camera flickering on collision
  65. Separate game clocks/intervals in XNA
  66. Creating an update "Tick" on tiles for simulating growth of plants

  67. Check for Updates
  68. Mouse state not acting as I intend it to
  69. XNA is only rending the bottom half of video; how to fix it?

  70. Performance issues when loading maps in XNA / Monogame

  71. Why do XNA/Monogame models create new BasicEffect instances?

  72. How can I store and read dialogue?
  73. SpriteBatch memory leak

  74. Implementing a wait function in a game script

  75. Events Driven Library XNA C#
  76. Free physics library?
  77. In XNA, how should I organize content shared between projects?

  78. How to "swing" bounding box and update collision for sprite swinging a weapon?
  79. How to fix my camera collision, C# XNA

  80. 2D Game : How do I draw my entities (player, etc.) by their Y position?
  81. How to correctly enable anti aliasing in XNA?
  82. XNA arcball camera steering issue

  83. Model disappears when viewing from up vector

  84. 3D mouse conversion returning incorrect coordinates XNA/ Monogame

  85. Is there any way to make xTile work with MonoGame?
  86. Monogame resizing GraphicsDeviceControl in WindowsForms?

  87. ball reflection angles Xna c#
  88. Xna weird fullscreen ratio on some monitors

  89. Sprite masking with multiple, non-equally dimensioned textures in XNA
  90. How can I measure the velocity of a Farseer body?
  91. How to iterate through members of lists of members of lists within members of previous lists?

  92. Multitexturing depending on given variables?
  93. How do I make bullets in a list intersect with bullets from another list, when both lists are not in the same class?
  94. Which techniques to study?

  95. In XNA, should I use the built-in game component classes?
  96. Developing Kinect game for Xbox360?

  97. Crafting recipes: storage and quering

  98. How to find and fix the performace problems with my voxel engine?

  99. XNA: Huge Tile Map, long load times

  100. Inventory Management concepts in XNA game