1. In Unity/UNet: How do you properly spawn a `NetworkPlayer`?
  2. Raycast Issues in Unity
  3. Mesh Chunk Combining and Extruding
  4. Player tag does not respond to AddForce

  5. In Unity, is there a difference between Vector3.down and -Vector3.up?

  6. How can I make it not possible to type after reaching a max number of lines in my textarea?

  7. Can't access object parent type if some parent object along the way was in array

  8. Unity 5 Syncvar not working
  9. Raycast in Unity for ground detection returns false while touching ground

  10. add a placeholder text in my textfield
  11. How can I rotate the camera around the player on the Y axis on this code in Unity?
  12. merging box colliders for optimizing

  13. Data synchronization between master and slave servers

  14. Creating dependent values in the Unity inspector

  15. Agents going to the same position

  16. how to sync clients and local avoidance in mobile RTS game?

  17. Loading large files from the server

  18. Prioritizing prefabs in array for procedural generation
  19. Ugly fonts in Unity app on Windows 10

  20. Object spawn only on Server in multiplayer unity3d game

  21. How How can I make a simple combo combat system in Unity

  22. Why when getting random index from a List the index is higher then the List count?

  23. Unity Redraw canvas graphic on Update()

  24. How to rotate a gun using mouse and Charachter Controller ?

  25. Separate Gizmos from Play functionality on MonoBehaviour scripts

  26. Why do I get this error with FB.LogInWithPublishPermissions?

  27. Can I use inheritance to inherit properties from the editor?

  28. How/whether to pool bullets for a shmup in Unity?
  29. How to have multiple GameObjects sharing pieces of same material?

  30. How to restart the timer after using deltaTIme

  31. How does Physics2D.OverlapBoxAll work in Unity 3D?

  32. GameObject always snaps instead of smooth movement when using Network Transform in uNet

  33. OnRoomConnected always fail (Google play service unity3d)

  34. Input.GetAxis returns wrong sign only for 1 and -1

  35. OnCollisionEnter only triggering if colliding object starts inside collider

  36. Rigid body addforce turning

  37. NavMesh.SamplePosition() fails after rebaking NavMesh?
  38. Unity 2D ROPE connected to moving platform

  39. Multiplayer TPS, data processing by server

  40. Sending RPC calls from server to client inside Unity

  41. Draw triangles around screen
  42. Why do my point lights disappear when another nearby light is above 1.85 range?

  43. How to create a 2D physics waterfall

  44. How do you actually build once you encounter the 'Too many method references' error?

  45. Background generation with sprites in 2D dimension in Unity
  46. Getting to know if the car is moving in a curve
  47. How do I resolve the error "Trying to send command for object without authority."?

  48. How to make user move in virtual reality with Google Cardboard and Unity?

  49. Unity Mobile project, button problem "CrossPlatformInputManager.GetButton" not working
  50. Unity: Problem with swipe
  51. Use a tilemap to mask sprites

  52. Unity 2017.3.of3 Raycast2D randomly misses objects
  53. Equivalent to Draw() method in Unity project?
  54. Rotate perspective camera to align screen width to procedural object's width (Unity, C#)

  55. Global fog does not work with deferred rendering in Unity

  56. Cardboard VR Mode rendering black in Unity
  57. Animating a sprite character with Multiple Parts

  58. Capture Video without Third Party SDK's

  59. Unity Custom EventManager, multiple arguments, and order
  60. Dynamically applied texture to GameObject using GUI button

  61. How can I make the platform moving from it's original position to a sphere position and back in a loop?
  62. What information would I need to calculate proper placement of my Unity 3D orthographic HUD elements?

  63. Blood splatters on a terrain

  64. How would I add a sound variable to my code?

  65. Elegantly exposing properties in Unity inspector
  66. How can I move two couple of objects?
  67. Keeping a object(world space canvas) always in the cameras viewport

  68. Input.GetAxis() always returns 0

  69. Indie dev dilemma: Switch to Unity or stick to native iOS
  70. Exporting Fbx from maya to Unity makes the model deformed
  71. Multiplayer Synchronization

  72. NullReferenceException shown every single time a change is applied to my prefab
  73. Canvas enabling is not working
  74. How to Change position + rotation of a parent while keeping X and Z Rotation

  75. Rigidbody has unintended effect, velocity limiter from unknown source

  76. why contacts length could be 0 when collision2D happens in Unity3D?
  77. Click to move - get NavMesh layer

  78. Duplicate packages when creating new project
  79. How can I make item interactable for action?
  80. How to save the Mesh from an Interactive Cloth at runtime in Unity?
  81. How to solve conflicting OnValidate() functions

  82. Creating a curved mesh on inside of sphere based on texture image coordinates

  83. Custom editor script not updating when values are changed from script?
  84. Baking artifact in Unity

  85. How to release a new level without having to publish a new version

  86. Play animation when click on each player with in maincamera unity3d

  87. 2D Lighting like Terraria or Starbound

  88. Is there any way to get PVRTexTool's version from the command line?

  89. Unity 5.5 android scaling

  90. Unity2D Multiplayer - Spawning player at user's end

  91. How to keep a cubic bezier curve symmetric while moving points

  92. How can I keep the drawn lines instead deleting them?

  93. Send failed since rewinding of the data stream failed

  94. Script executes fine but randomly crashes with NullRefferenceExpectation

  95. Delay shooting till player has reached the correct rotation - Twin Stick

  96. Move GameObject with defined lists of position and rotation

  97. When scene loaded up, Position player at a start point. (Unity2D)

  98. Why are multiple Nav Mesh Agents jittery when the target is inaccessible?

  99. Unet, client is unable to control spawned units

  100. How can i add spaces between gameobject when Instantiate?