1. Why do my character's feet slide when I auto-configure a humanoid rig in Unity3D?

  2. Unity 2d - rigidbody rotating Z axis if hit something

  3. Unity AAR import error - Execution failed for task ':transformClassesWithDexForRelease'
  4. Trail Effect for fast moving object

  5. How can i loop over all the childs of childs?

  6. Unity's Quaternion to Matrix conversion failure
  7. What means the error "already purchased" when buying a Consumable item with Unity IAP?
  8. Unity swapping textures not working, weird?

  9. Unity - How can I make my player's gun point at the cursor, not the player itself?

  10. Why when generating a maze the grid is not really 10x10 size?

  11. Make GUILayout.Toggle appear in the middle center in Unity editor
  12. Handling movement on sloped surfaces - clamping character to sloped surface

  13. Is there a way to get native resolution of device window/display on android?

  14. Building an Octree for terrain generation
  15. Camera follows player but how to stop camera moving when player moves
  16. How to get the position of individual characters in TextMeshPro (Unity)?

  17. Counting shader animation "iterations"

  18. how can I make delay in shader?

  19. Why do my point lights disappear when another nearby light is above 1.85 range?
  20. Unity2D: Click to move Snake Game
  21. How to make player instantly move to the right or left when entering a box collider

  22. Unity3d - How to use controller joystick to look around?

  23. Using a dissolve shader as well as the Standard shader
  24. How can I programmatically change a sprite's pivot without it affecting a game objects current position and rotation?

  25. Start iTween MoveTo from a specific node? (Unity)

  26. Performance issue, How to load all sprite at Beginning
  27. Find objects with a specific class in Scene in Unity
  28. Why is my Canvas/RawImage not included in my Camera's RenderTexture output?

  29. Unity post-processing effect conflicts with UI Image blur shader

  30. Method not getting call using RPC
  31. Unet: Sync Rotation Top down 2D does not properly work

  32. Only subtract velocity on one axis
  33. Image looks GOOD on the editor but BAD (blurry) on the HTML5 export

  34. Enemies and item drops issue

  35. Unity can't recognize class and namespace, how can I fix it?
  36. Unity Shadow shows on my Android device but NOT my Windows Mobile device

  37. How to make curved GUI in Unity?
  38. Unity3D Resize texture without corruption
  39. Advice on Story Text-Based Game

  40. Blender Animations glitchy in Unity

  41. Unity 5 Networking Send Rate: Send Rate is Zero but server movement is still happening
  42. Create a 2D Terrain in Unity3D

  43. Smooth Lighting Falloff
  44. Cant make animation play continuously in Unity?
  45. Infinite loop ping test for each player

  46. How does layer based collision affect performance
  47. blur and gray shader

  48. Animation clip not working

  49. Is it possible to add touch screen functionality to a Windows Standalone build for a Surface Pro?
  50. Get attribute of the class from a custom editor in Unity
  51. Unity Edit Shape of Sprite by script/Spritemask

  52. Generating color for mesh in Texture3D or shader?

  53. How do I fix the bug where my Rigidbody gets stuck on the edge of two Colliders?

  54. Unity5 TextAsset not functioning in WebPlayer
  55. what to do when we launch game with Multiplayer as there will be no more users initially?
  56. How to enable Unity related syntax highlighting with VSCode?

  57. Unity unable to change android icon

  58. How can I draw out a mesh in Unity Editor in OnSceneGui?
  59. In Unity/UNet: How do you properly spawn a `NetworkPlayer`?

  60. Computing a full revolution for an arbitrary orbit?
  61. Let Mesh Gradually appear

  62. How can i calculate the rotation the player needs to make to get to the next waypoint?

  63. Communication between Photon Cloud game and web server
  64. How can I keep vertex order the same on every Instantiate()?

  65. Why are the sprites in my AssetBundles ending up as Texture2Ds instead of Sprites?

  66. Why does a LinecastAll hitting a child object return the tag of the parent?
  67. Civilization Style Borders With Sprites

  68. Coroutine not working (Unity)

  69. How can I change the text for sprites from the Tic Tac Toe Unity tutorial?

  70. How to have multiple GameObjects sharing pieces of same material?
  71. Log in by pressing enter while password text is in focus
  72. Graphics Raycaster of Unity; How does it work?

  73. Room-based camera movement
  74. Multiplayer Synchronization

  75. Problem when trying to use rb.MoveRotation in Unity

  76. How to export unity project to play in HTC Vive?
  77. Loading a scene after Unity Ad plays results in lag

  78. Unity - Trying to copy the render texture for the scene rendered by a camera but it is blank?

  79. State manager in Unity with coroutines not calling a function

  80. How can I create a fog-of-war based on character line of sight mesh and a shader?

  81. How can I call two functions in a sequence with onclick?
  82. Android app can't connect to network

  83. Should I change velocity or apply force to implement a jump in Unity?
  84. change the edges faces in cube
  85. LogoUI+<CheckServer>c__Iterator2.MoveNext () (Unity)

  86. Writing and reading Computebuffer in a Shader

  87. What does the green arrow in Unitys MonoDevelop mean?
  88. which one should use Transform or Nullable Vector3?

  89. Align spawned particle system

  90. Vuforia Unity HoloLens 3D models don't hide

  91. How to restart the timer after using deltaTIme

  92. How to move a Line Renderer as its game object moves

  93. AudioKinetic Wwise and Unity 5 C# -> How do I find fBeatDuration from my current music playing?
  94. Xbox Controller "console/guide button" not mapped in Unity

  95. Why is the IntelliSense not working when I open a new script in Visual Studio?

  96. Knockback when shooting

  97. How can i move the player randomly between the waypoints?
  98. Gun Rotation Unity

  99. Ugly fonts in Unity app on Windows 10
  100. OnTriggerEnter : is it called in both collider object?