libgdx

  1. Libgdx black rectangles problem

  2. Only 20fps framerate in libgdx Android with ~190 Actors being drawn
  3. Repeating a background texture forever in libgdx

  4. Creating trading card board layout in libgdx
  5. Translating ChainShape to world coordinates according to touch drag input

  6. What is the meaning of this "MuxOMX ctor" log in LibGDX?

  7. How to destroy multiple bodies

  8. Box2D : rotate and set position to a static body with another origin
  9. Using both Stage and GestureDetector?

  10. LibGdx animation sequence
  11. Use Stage's draw() method to invoke Actor's draw method in Libgdx

  12. Smooth 1D terrain generation

  13. Can't deserialize parameters from JSON in LibGDX
  14. LibGDX - Rectangle Collision and Response
  15. Libgdx Texture change

  16. LibGDX - Actors on top of each other, avoid multiple draw calls
  17. How can I eliminate these white outlines on my sprites in libgdx?

  18. LibGDX - G3DB vs G3DJ
  19. Rotate a single member of a group

  20. GUI scaling: Viewport-based scaling or individual logic

  21. Movement based on direction of car?
  22. Box2D in 3D space

  23. crashing generating fire-balls(bullets) with Box2D
  24. Creating and editing a .fnt file based on a PNG source
  25. libgdx- tilemap rendering problem
  26. Lib-GDX GWT build will not load without Flash on some browsers

  27. Setting useImmersiveMode to true makes a moving sprite blink in a LibGDX game

  28. LibGDX Box2D texture on dynamic generated body

  29. libGDX - How to rotate with a specific duration

  30. How do I detect if two sprites are being touched at the same time?

  31. Libgdx Fine Tune Megaman Movement

  32. What is a good approach to dynamically change actor Position?
  33. Resize Label automatically with the text content in LibGDX?
  34. LibGDX: Is there a maximum amount of vertices for a PolygonShape?

  35. How do you increase the spacing on text within LibGDX labels

  36. LibGDX: How to handle Touchpad input?
  37. Resize font when screen resizes desktop Libgdx

  38. Why do my Box2D bodies occasionally get stuck and separate forcibly?
  39. LibGDX Box2d - How to only setLinearVelocity on X axis - problem while jumping
  40. Lighting shadow casting sprites with box2Dlights
  41. How to limit velocity of object on touchDragged event?
  42. Deserializing component array using JSON

  43. LibGdx: set TextButton font to a TrueTypeFont

  44. How can I make a player swims in libgdx

  45. How can I make diamonds disappear after collision in LIBGDX
  46. How can I represent collision for an object needing more than PolygonShape's maximum of 8 vertices?
  47. Java - LibGDX low fps on completely empty project

  48. LibGDX: How to detect remote button press for Android TV?

  49. Tile rendering problem in LibGDX

  50. Cannot draw around the screen after zooming out with LibGDX projection coordinate

  51. libGDX - orthographic camera and world units

  52. TiledMap problem in android device (LIBGDX)

  53. LibGDX Rectangle not Scaling to ImageButton Instance as Expected

  54. Positioning partials of character sprite animations

  55. With LibGDX how is it okay to use Fonts statically?

  56. Libgdx/Box2D PolygonShape has no position... well, what now?

  57. How can I have margins or padding around a texture in libgdx?

  58. Help designing Board game using LibGDX

  59. share assets beetween platforms

  60. How can I draw the "cone of view" of a camera in a flat 2D minimap?

  61. Libgdx: Check collisions in Stage among actors

  62. How to use the zoom gesture in libgdx?

  63. Cant write/read to/from external storage with LibGDX
  64. Gif maker in libgdx

  65. Creating puzzle on libGDX
  66. Scene2D Actor walking animation?

  67. Handling mouse input depending on selected unit and clicked tile

  68. Difference Between LibGDX and LWGJL

  69. How to check opening Dialog?

  70. LibBDX create a tail when the object is moved
  71. Making a pixel-perfect viewport in LibGDX

  72. LibGDX: Implement touch screen, without touching the screen
  73. SpriteBatch being drawn outside of Stage?

  74. On Android, How can I avoid FPS drops during sensor listener setup/tear down?

  75. How do I induce collision events in LibGDX 3D?

  76. How to zoom and scroll in libGdx?
  77. Mouse coordinate conversion Libgdx

  78. Libgdx how to draw name above monsters head
  79. Changing Box2D Body from Kinematic to Dynamic after contact

  80. render() can't seem to reference my sprite properly
  81. Libgdx Scene2D Table background not whowing up

  82. create and cache backgroung image from multiple assets

  83. Weird libGDX BitmapFont Color Change (And Alpha) Bug

  84. Two pass blur shader using libgdx tile map renderer

  85. libgdx Player movment dungeon crawler

  86. Libgdx texture bleeding in tile map

  87. LibGDX - Tilemap Wall Collision Detection Issues
  88. Box2d Fixed Timestep and Interpolation

  89. What is the difference between a Listener and a CaptureListener in LibGDX Scene2D
  90. How to use Java 8 with Lib GDX in IntelliJ?

  91. How to drag-and-drop objects in libGDX?

  92. How to dispose in Newest Java/LibGDX ApplicationListener?

  93. LibGDX Box2D Lights - Illuminate background
  94. Keeping Box2D body and Actor positions in sync using physics and Actions

  95. Java/Libgdx Pixel game with individual pixel changing
  96. Showing background transparent image in android
  97. Is my 3d terrain moving?
  98. Why can't I read .ttf file when running Android configuration?
  99. Rotating, moving and scaling a mask in a shader

  100. LibGDX - i need an event like mouseMoved but it shouldn't care about which buttons are pressed