java

  1. Structure gameobjects and call events

  2. Libgdx black rectangles problem

  3. Fastest 3D collision detection between two oriented bounding boxes (OBBs)

  4. Repeating a background texture forever in libgdx
  5. What is the meaning of this "MuxOMX ctor" log in LibGDX?

  6. How to keep the state of all games in the server?

  7. How to destroy multiple bodies

  8. How can I make the main game loop frame-rate independant?
  9. Using both Stage and GestureDetector?

  10. Smooth 1D terrain generation
  11. How do I detect a given sprite's bounds automatically using Java?

  12. Libgdx Texture change

  13. Is it a good idea to program games in Java Graphics2D?

  14. How to turn off antialiasing in Graphics class?
  15. How can I eliminate these white outlines on my sprites in libgdx?

  16. LibGDX - G3DB vs G3DJ
  17. problem adding bumpmap to textured gluSphere in JOGL

  18. 3D Camera Rotation

  19. How do I force a game object to move along projectile trajectory, like in Angry Birds?
  20. Creating and editing a .fnt file based on a PNG source

  21. libGDX - How to rotate with a specific duration

  22. How do I detect if two sprites are being touched at the same time?

  23. Libgdx Fine Tune Megaman Movement
  24. What is a good approach to dynamically change actor Position?

  25. Understanding HingeConstraint in jBullet
  26. Java game LWJGL input doesnt work properly

  27. Resize font when screen resizes desktop Libgdx

  28. Why do my Box2D bodies occasionally get stuck and separate forcibly?

  29. LibGDX Box2d - How to only setLinearVelocity on X axis - problem while jumping

  30. How to limit velocity of object on touchDragged event?
  31. Variable time step loop problems on server

  32. Deserializing component array using JSON

  33. Why Do The Minecraft Sky Farlands Generate On Custom Worlds?

  34. How can I make a player swims in libgdx

  35. How can I make diamonds disappear after collision in LIBGDX

  36. How can I represent collision for an object needing more than PolygonShape's maximum of 8 vertices?

  37. Java - LibGDX low fps on completely empty project

  38. Java vs Javascript for Web-based games

  39. Tile rendering problem in LibGDX

  40. How do I get text width and height in Swing/AWT?
  41. How can I play audio instantly in Java?

  42. libGDX - orthographic camera and world units
  43. LibGDX Rectangle not Scaling to ImageButton Instance as Expected
  44. Positioning partials of character sprite animations
  45. Libgdx/Box2D PolygonShape has no position... well, what now?
  46. Help designing Board game using LibGDX

  47. How can I draw the "cone of view" of a camera in a flat 2D minimap?
  48. Inventory Grid Detection

  49. How to use the zoom gesture in libgdx?
  50. Gif maker in libgdx

  51. Creating puzzle on libGDX

  52. keyPressed is not working after adding ActionListener to JButton

  53. How to map texture to shape in Slick 2D
  54. Java Slick2d image depth/layering

  55. How to make this generated terrain flat-shaded?

  56. Swing KeyListener doesn't work when pressing Shift X Z and directions at the same time

  57. Handling mouse input depending on selected unit and clicked tile
  58. Check if rectangle sides overlap each other in 2d

  59. Difference Between LibGDX and LWGJL

  60. How can I implement audio stop/pause/resume in Java?

  61. How to correctly setup latest LWJGL libraries to Eclipse?

  62. Is there a common library for key listener for Java?
  63. How do I induce collision events in LibGDX 3D?

  64. Coordinate system not working properly! OpenGL

  65. How to zoom and scroll in libGdx?
  66. Mouse coordinate conversion Libgdx
  67. Is this paint method okay?
  68. Is this the correct implementation of a fixed timestep game loop?

  69. Libgdx Scene2D Table background not whowing up

  70. Slick2D Networking Crash
  71. Room Based User Authentication without having a user database
  72. Weird libGDX BitmapFont Color Change (And Alpha) Bug
  73. How to store the updated score in mysql databse from android?

  74. How to use a KeyListener and an input handler together?
  75. OpenGL ES black screen

  76. Scrolling background tiles in an isometric environment?

  77. Best way of implementing custom UI objects jawa.awt.Graphics

  78. Moving a Polygon based on Camera position

  79. How to use Java 8 with Lib GDX in IntelliJ?

  80. How to drag-and-drop objects in libGDX?
  81. How to dispose in Newest Java/LibGDX ApplicationListener?
  82. How to implement pixel level collision detection?
  83. Java/Libgdx Pixel game with individual pixel changing
  84. FillRecatangle set Opacity?
  85. How can I `draw` something on a JavaFX WritableImage?

  86. Is my 3d terrain moving?

  87. LibGDX - i need an event like mouseMoved but it shouldn't care about which buttons are pressed

  88. Problem in Splash Screen (Libgdx)
  89. BufferedImage canvas is null
  90. Is there a way to make a game using lwjgl work on android?
  91. Breakout Collision: Detecting the side of collision
  92. Frustum Culling Plane Issue
  93. Different executions with different results using the same Random seed in LIBGDX

  94. Java OpenGL Perspective matrix not working

  95. LibGDX Game vs ApplicationAdapter
  96. Moving sprite using the accelerometer in LibGDX?

  97. How do you create a camera with target-focus behavior in Java?
  98. How to move a Box2D body towards a mouse click?

  99. Matrix rotation wrong orientation LibGDX

  100. How to Handle my Collisions in java