1. LIBGDX - group as child of an actor?

  2. How do you use sweep and prune

  3. Creating puzzle on libGDX

  4. libGDX, box2d, Ashley ECS - Collision Detection using Box2d does not work when using components with Ashley ECS
  5. For loop not detecting Actors in draw method. (libGDX)

  6. Libgdx Game crashes when switching Screen

  7. Why are my water tiles not animating?
  8. How can I make Diagonal movement?

  9. How to use the zoom gesture in libgdx?

  10. Java Slick2d image depth/layering

  11. Understanding HingeConstraint in jBullet

  12. How to use quaternions with JOML and LWJGL3

  13. LibGDX Box2d - How to only setLinearVelocity on X axis - problem while jumping

  14. Indie dev dilemma: Switch to Unity or stick to native iOS

  15. How do I get min/max on a mesh
  16. How to store the updated score in mysql databse from android?
  17. InputProcessor without stage

  18. Calculating World Unit or Pixels Per Unit values
  19. LibGDX: How can i remove inner actors?
  20. How do I get from orthographic to perspective?
  21. Box2D and OrthographicCamera working incorrectly

  22. libgdx Camera and World Size Question

  23. Handling mouse input depending on selected unit and clicked tile

  24. What causes the difference between these boxes?

  25. Slick2D: Animation not being parsed from spritesheet correctly
  26. Check if rectangle sides overlap each other in 2d
  27. Screen objects sometimes not rendering

  28. Architecture and the gameloop
  29. Libgdx/Box2D PolygonShape has no position... well, what now?
  30. Java/Libgdx Pixel game with individual pixel changing

  31. Moving a Polygon based on Camera position

  32. switching scenes in libgdx?

  33. Storing and using game assets

  34. Is my 3d terrain moving?

  35. How to map texture to shape in Slick 2D

  36. Problem in Splash Screen (Libgdx)
  37. Can someone explain me how PhysicsBodyLoader.SCALE of overlap2d runtime works?
  38. Java: refresh KeyInput to avoid sticky fingers during gameover state
  39. Different executions with different results using the same Random seed in LIBGDX

  40. How to find the ideal path done inside a given shape in LibGDX?
  41. How do I induce collision events in LibGDX 3D?

  42. How to Handle my Collisions in java

  43. Is this paint method okay?

  44. libGDX using Stage and Actor produces different camera angles on desktop and Android Phone
  45. How to zoom and scroll in libGdx?
  46. How to implement a restart button after game over?

  47. How can I convert this 2D pixel array into a 1D pixel array?
  48. Libgdx can't read .ttf file when running Android configuration
  49. Steamworks Networking with LibGDX / Java

  50. How to run JarSplice from the command line?

  51. Libgdx Scene2D Table background not whowing up

  52. How to draw a curved line in Box2d?

  53. What's a proper way to change colors of a sprite on the fly in libGDX?
  54. Missing any kind of lights?
  55. Structure gameobjects and call events

  56. Designing an efficient neighbour-networking system
  57. How to rotate an object around its own roll axis
  58. How to use a KeyListener and an input handler together?

  59. Moving sprite using the accelerometer in LibGDX?
  60. The most efficient and accurate game loop?
  61. Problems managing collision filtering
  62. Matrix rotation wrong orientation LibGDX

  63. How do I implement GPU-based dynamic geometry LOD in OpenGL?
  64. Why do I get this error importing the Chartboost SDK?

  65. Scrolling background tiles in an isometric environment?

  66. Drawing fonts with LWJGL3 with OpenGL
  67. Applying animations to 2x2 Rubik's cube

  68. How can I change the image of a button on a click?
  69. Java libgdx: spawn particles around a point
  70. How can I use to make a 2d side scroller?
  71. Increase friction with a friction joint

  72. LWJGL - OpenGL BufferStorage no performance boost at all

  73. Loading of images java libgdx

  74. Problem with animating in android, using batcher.draw in libgdx
  75. Mouse position not updating while mouse buttons are pressed
  76. Basic 2d platform collision detection algorithm has a slight bug
  77. How to use a DualShock 4 controller in Java?
  78. How to limit velocity of object on touchDragged event?
  79. Multiplying by delta not giving smooth movement
  80. SpriteBatch Draw

  81. Changing the function of a button in java during runtime/ Dynamic UI

  82. Draw multiple times same object but translated and rotated

  83. What do I do with a libgdx rectangle collision?

  84. How can I improve my rendering performance in Java?
  85. Spawning enemies in four different positions with a fixed trajectory in android game
  86. Round position to center of current grid position
  87. Java Swing KeyBindings do not recognize input in a weird way
  88. Correct way to integrate scaled axis angular velocity into a quaternion

  89. OpenGL (Java) FrameBuffer DepthTexture doesn't works

  90. Making custom game engine

  91. How do you save the rendering of a tiled map to an image?

  92. Fastest 3D collision detection between two oriented bounding boxes (OBBs)

  93. How detect collision between two bodies?

  94. Android libGDX FreeTypeFontGenerator exception
  95. Libgdx black rectangles problem

  96. Efficiently drawing large numbers of small, moving squares to screen in libgdx
  97. How can I draw the "cone of view" of a camera in a flat 2D minimap?
  98. How to replace tiles in Tiled in AndEngine?
  99. keyPressed is not working after adding ActionListener to JButton

  100. Strange LibGdx box2d body.ApplyLinearImpulse(); behavior