collision-detection

  1. How could I implement collision resolution with MonoGame

  2. How to add rotation to two particle collisions?

  3. How to retrieve vertex information from ID3DXMesh
  4. Change 3D collider dynamically

  5. 2D Collision at corners using C# - without xna or unity

  6. Navigate multiple Units on a grid through a tight space with different directions
  7. How do I handle player collision with corners of a wall

  8. How can I properly detect my cars collisions using hitboxes?
  9. Object pooling with collisions in Unity
  10. Using Bullet physics engine to find the moment of object contact before penetration
  11. How to Handle my Collisions in java
  12. Dynamic body doesn't move relative to kinematic body

  13. Check Collision with rounded off objects
  14. How to Prevent Sticking to Overhead Slopes
  15. Pygame collision

  16. Check collision between two rectangles - libGDX

  17. Event when nodes overlap, but not collide
  18. Unknown variable direction in object.direction | Game Maker

  19. Designing collider for a table with a hole in it

  20. How can I determine which tiles in a tilemap an oriented bounding box (OBB) overlaps?

  21. Game Maker Studio - Check Collision With Subimages

  22. Why does this implementation of aabb-sphere collision ghost collide and how can I fix it

  23. Swept aabb 3d incorrect collision resolution along negative normals
  24. Collision stickyness problem on multiple inputs
  25. Collision detection problem in XNA4/Monogame

  26. LibGDX - Tilemap Wall Collision Detection Issues

  27. Elevator and jump Rigidbody Player problem

  28. Shooting function in pygame w/ 2 Players

  29. BoxCollider2D fails verification, where CircleCollider2D does not
  30. Circle colliders dont work
  31. 3d Wall sliding collision

  32. Collision Detection - point hitting a rotating rectangle

  33. Collision avoidance not only AI wrong
  34. Collision physics error
  35. Unity collisions often often have exaggerated physics, sending the player flying off the scene

  36. How to setup different weapon colliders for multiple weapons in Unity2D?
  37. Detecting collision between browser window middle point and other sprites visible in the window
  38. Why does this implementation of sweep and prune freeze, and how can I fix it?

  39. Collision detection between image and drawables
  40. How can I use 9+ vertices with CollisionPolygon2D?

  41. 2D stop on collision. XNA

  42. C# XNA colliders, physics, inclined plane/terrain/colliders

  43. SFML collisions
  44. When the player collides with an entity, the player can no longer move

  45. Fastest 3D collision detection between two oriented bounding boxes (OBBs)

  46. Finding the closest point on a concave mesh (Unity C#)

  47. Collision in PyGame for spinning rectangular object.touching circles
  48. Rigid body falls through static mesh even though collision is detected

  49. How to make 2D bullet have smooth bounce?
  50. Box2D Static-Dynamic body joint eliminates collisions

  51. A trigger collider in Unity doesn't allow the player to pass through
  52. My sweep and prune is giving false positives

  53. Unity2D: Wrapping a line around an object

  54. 2D collision > rectangles can glitch into each other

  55. Block collision doesn't work
  56. Player Flying after colliding - Unity
  57. How do I implement a AABB-Sphere collision
  58. 2D Tiled-based Platformer Sloped ceiling

  59. Using PhysX, how can I predict where I will need to generate procedural terrain collision shapes?
  60. Box2d Javascript Disable Contact Between 2 Objects
  61. High level overview when handling collision detection (or resolution) with overlapping when already touching
  62. Collider / coroutine timer issues
  63. PlayMaker hit terrain ground
  64. Align spawned particle system

  65. Java 3D Bounding box fixing
  66. Determine user mouse selection of 3D Object for multiple viewports

  67. Wall collision and sweep and prune algorithm

  68. XNA 4.0 - Bounding Boxes

  69. Isometric 3d collision detection
  70. Small collision engine

  71. Behavior after collision using masks overlap
  72. Attack Collision

  73. Collision Detection in Pygame
  74. Can't make sprite collide with tilemap made with Tiled

  75. How to handle hitboxes/hurtboxes in animations?
  76. How should I arrange collision primitives around characters for a top-down, oblique game?

  77. Activating particle system after 2 triggers on enter
  78. How do I determine which voxels to test for collision against the player?

  79. Java - Entity Collision only working for last index of the Entity Array

  80. Detecting Overlapping Shapes

  81. How do you implement AABB?
  82. Player tag does not respond to AddForce
  83. Raycast in Unity for ground detection returns false while touching ground

  84. How does Physics2D.OverlapBoxAll work in Unity 3D?

  85. Vector field collision avoidance

  86. OnCollisionEnter only triggering if colliding object starts inside collider

  87. How was collision detection handled in The Legend of Zelda: A Link to the Past?
  88. When to Use Spatial Hashing vs Bounding Volume Hierarchy?

  89. why contacts length could be 0 when collision2D happens in Unity3D?

  90. Libgdx: Check collisions in Stage among actors

  91. Distance from capsule center to point on the surface

  92. How do I make mask work

  93. How to handle collision detection

  94. How can I get the specific tile in a collision with a Tilemap?

  95. Pixel perfect collisions for platforms

  96. Spatial Hashing is set up.. now how should I go about actual collision logic?
  97. Separating Axis Theorem and rotated objects

  98. Why is overlapping a possibility?
  99. Game Maker: How to check overlapping instances of the same object?

  100. Moving a Polygon based on Camera position