1. Fastest 3D collision detection between two oriented bounding boxes (OBBs)

  2. Unreal Engine 4.18 - Knife (Weapon) collides with character capsule collision
  3. Concurrent Discrete Collision Detection
  4. How does layer based collision affect performance

  5. Workflow for tagging a sprites with collision boxes

  6. Isometric 3d collision detection

  7. How do I fix the bug where my Rigidbody gets stuck on the edge of two Colliders?

  8. Platformer tile based collision detection
  9. LibGDX - Rectangle Collision and Response
  10. Why does a LinecastAll hitting a child object return the tag of the parent?
  11. What's a way to improve this wall collision detection code to keep objects within a perimeter made of these walls

  12. XNA 4.0 - Bounding Boxes
  13. How do I test if an AABB and concave polygon intersect?
  14. Align spawned particle system

  15. OnTriggerEnter : is it called in both collider object?

  16. OnCollisionEnter only triggering if colliding object starts inside collider
  17. Box collider/rigid body eventually moves through static collider

  18. How can I rotate RigidBody and not violate physics?
  19. 2D Collision at corners using C# - without xna or unity

  20. 2D collision > rectangles can glitch into each other
  21. Collision Detection - point hitting a rotating rectangle
  22. How can I make a player swims in libgdx
  23. How can I make diamonds disappear after collision in LIBGDX
  24. Collision Detection in Pygame

  25. 2D SAT Collision - Triangle and Square Problem

  26. How to setup different weapon colliders for multiple weapons in Unity2D?

  27. Rotated Sprites collision detection
  28. Can't make sprite collide with tilemap made with Tiled
  29. Collider / coroutine timer issues

  30. Libgdx: Check collisions in Stage among actors

  31. Pixel perfect collisions for platforms

  32. Selective Collision Resolution While Rolling

  33. How to retrieve vertex information from ID3DXMesh

  34. Unity Physics Not Getting Bounce Angle

  35. Unity: how to detect collision occuring on child object, from a parent script?

  36. How do I induce collision events in LibGDX 3D?
  37. Using PhysX, how can I predict where I will need to generate procedural terrain collision shapes?
  38. How to solve the ground check problem?
  39. Game Maker Studio - Check Collision With Subimages

  40. How to impale and stack targets correctly according to the collider and its coordinate?

  41. Collision detection between draggable object and world objects?

  42. CCD in C++ Console application
  43. LibGDX - Tilemap Wall Collision Detection Issues

  44. Preventing a Child object (eg. some weapon) from going inside other objects in the scene?

  45. Game Maker: How to check overlapping instances of the same object?

  46. Moving a Polygon based on Camera position
  47. How exactly do slopes and edges work in this scenario?

  48. How to implement pixel level collision detection?
  49. SFML collisions

  50. Breakout Collision: Detecting the side of collision

  51. Pygame: Collision detection

  52. How to collide with a 45degree wall in XNA

  53. Collision detection problem in XNA4/Monogame

  54. Unexpected results during collisions in Unity

  55. Scalability/Performance of physics-based character animation

  56. Detecting Overlapping Shapes
  57. Jerky motion when standing on hovering object - 3D
  58. When the player collides with an entity, the player can no longer move

  59. Small collision engine

  60. How to Handle my Collisions in java

  61. Check collision between two rectangles - libGDX
  62. Implementing pixel-perfect collision - Libgdx

  63. Collision in PyGame for spinning rectangular object.touching circles

  64. C# XNA colliders, physics, inclined plane/terrain/colliders

  65. Where should I save game object's attributes (hp, score) in Swift?
  66. Using Bullet physics engine to find the moment of object contact before penetration

  67. Non-Grid Based Movement in a Tile Map
  68. Basic 2d platform collision detection algorithm has a slight bug

  69. Collision detection in SFML
  70. Bounding box collision handling makes player glitch to the other side of the wall

  71. Java 3D Bounding box fixing
  72. 2D Circle detection algorithm partially working

  73. Can't get reliable collision detection/response in Monogame

  74. Collision avoidance not only AI wrong

  75. BoxCollider2D fails verification, where CircleCollider2D does not

  76. 3d Wall sliding collision

  77. Swept aabb 3d incorrect collision resolution along negative normals
  78. Collision Detection works 2 sides
  79. Why is the velocity of my rigid body in OnCollisionEnter always zero?

  80. Collision with player following mouse

  81. Why a second manifold point in recognizing 2D collisions?

  82. Using collision.contacts to determine if on a floor
  83. Jumping onto higher ground Collider issues
  84. Player Flying after colliding - Unity
  85. 3D Triangle-Line Collision Detection

  86. Java - Entity Collision only working for last index of the Entity Array

  87. most efficient AABB vs Ray collision algorithms

  88. Is it possible to access vertex values of an object created using display lists?
  89. How do I tell if an object is currently colliding with another object?

  90. Rigid body falls through static mesh even though collision is detected

  91. How can I reproduce the physics that we can see in Dawn of Titans?
  92. How to Find Collision Reflection Vector on a Sphere

  93. How can I find the position of a corner of a transformed sprite in SFML?

  94. Determine the bullet / particle reflection off of a circle in node js using SAT lib functions

  95. Shooting function in pygame w/ 2 Players

  96. Character getting stuck when colliding from the top
  97. Jitters in collision reaction

  98. Circle-Line Collision Response

  99. Missile collision detection

  100. how to determine positioin of triggered object in unity?