1. Programming Action RPG Battle system

  2. How to handle Japanese on Windows and Linux using SDL_ttf and C++?
  3. Prevent rendering queue from overflowing when using Vsync
  4. Find a vector 90 degrees to the right of a given angle

  5. How can i get a Player position in right and front?
  6. Handling variable frame rate in SDL2

  7. Mixing DirectX headers with C mod project not working

  8. SDL 2.0 OpenGL not drawing anything except background

  9. How do I detect collision between an ellipse and a rhombus?

  10. 2D Collisions engine
  11. SDL_RenderPresent is writing over the previous frame

  12. Is there are a good double-precision small matrix SIMD library for x86?
  13. Setting a uniform float in a fragment shader results in strange values, is this a type conversion? How can it be fixed?

  14. Linux: blit image on screen without stuttering at a stable frame rate

  15. C/C++ Flexible yet fast way of linking UI elements to functions

  16. Is there an alternative to SDL 1.3 for a C++ game that should run on iOS and Android?

  17. Which c/c++ model animation library for OpenGL

  18. Which library to choose between SDL and GTK for C game Development (Begginer)

  19. Is there a sound library for C to generate sound samples from code?
  20. C99: Dynamic dispatch in math library depending on SIMD
  21. Simple 2D Collision Detection Algorithm Library

  22. Network game like MMO - TPC or UDP
  23. Key released, multiple Keys, how to go around ncurses limitations?

  24. OpenGL 2.1+ Render with data returned form assimp library

  25. glUniformMatrix4dv with a unidimensional array

  26. How to move from A to B, with check and fix the destiny?

  27. Any free 2D C\C++ framework that supports iPhone?

  28. Rotate Earth around sun, and moon around earth

  29. Why are game engines written in C++?

  30. How do I write an interface for the keyboard and mouse input?
  31. Writing Game Engine from scratch with OpenGL

  32. Is quake3/ioquake's OOP good to do a large game?
  33. Why has the industry switched from C to C++?
  34. Node.js/V8 as a Platform for High End Local PC Game Development?

  35. How do you implement input handling in a C game engine?
  36. Procedurally generated 2d terrain for side scroller on Sega Genesis hardware?

  37. I want to use Python as a scripting language for my game, can I use it purely with C (not C++)?

  38. How do I use data-orientated programming without object-orientated programming?

  39. Smart algorithm to find clusters in matrix of numbers

  40. Is it reasonable to write a game engine in C?

  41. Drawing at floating point position
  42. Why do I get this compiler error when trying to include Allegro headers on a Mac?
  43. How to pass PNG image data directly to SDL?
  44. Can't figure out how to create texture from a font-surface

  45. SDL Player do something for 3 seconds then stop

  46. SDL Detect change score

  47. C SDL render text?

  48. Text-based hold 'em game in C using TCP

  49. gl_VertexID always 0 under some hardware

  50. Errors in Xcode using SDL
  51. Build SDL_Surface before blitting it

  52. csfml wait event

  53. OpenGL dynamic font glyph cache library

  54. How to map intensity from dot product to float RGB from 0 to 1?

  55. Is it possible to use C++ in SDL for Android?

  56. OpenGL Perspective Issue
  57. C & SDL: Unexpected Behaviour with Renderer

  58. Setting Square to Dim in Color on MOUSEUP

  59. Can I call c functions within the XNA framework?

  60. What is the lowest-level way of making graphics from scratch?

  61. How to get rid of an image upon collision detection in SDL?

  62. Is it possible to use OpenGL purely with C instead of C++?

  63. Custom Tile Collision Detection Has Trouble With Edges
  64. Having issue's with a confusing access violation? - C , OpenGL 3.3+ , SDL 2.0+

  65. GLSL shader with light colors wrong on nvidia optimus
  66. What causes SFML pollEvent to segfault here?

  67. Simulate Keyboard Button Press [SDL Library]

  68. Creating a Roguelike game in C

  69. What popular/famous games are written in C?
  70. Are C and Objective-C sufficient for creating games on the iOS?
  71. Confused about arrays in C

  72. Move towards view direction opengl?
  73. how is c useful in game development
  74. How to execute game logic every 100ms but render as fast as possible?

  75. Having trouble making game time pause and unpause

  76. SDL2 SDL_CreateTexture returns pointer to existing texture

  77. traversing the area

  78. Quaternion rotations & transforms from global to local space

  79. How to get scripted programs governing game entities run in parallel with a game loop?
  80. opengl matrix multiplication

  81. a shader type class in c
  82. How much assembly is really used in modern game code?

  83. Segmentation fault on reallocation of memory but why?
  84. Cannot Get The Texture Showed Up Correctly glDrawElements

  85. 2D day night mapping

  86. which quarter of a triangle the point is in

  87. Registering a C++ callback with Lua API without additional libraries

  88. Is there any easy way to understand the Alpha Beta for Othello?

  89. Library to load images into textures, Linux, C and OpenGl
  90. Are SDL games trivially portable from Linux to Windows?

  91. Rogue Door Connection logic

  92. What's the correct way to move 2d sprites in opengl 2.1?

  93. opengl : Running at least 25 windows with different Draw callback
  94. Is it possible to use DirectX in pure C program?
  95. Where can I find OpenGL state changes profiling?

  96. c - Starting an user defined function after the current one ends
  97. Overload how an object instance of a class is treated when used

  98. C++ Ray Traversing in 3D Voxel game
  99. How can I send matrix data to shaders without the Effects11 framework?

  100. How to detect graphics API at runtime with SDL2?