1. Simulate Keyboard Button Press [SDL Library]

  2. Segmentation Fault using Allegro_Tiled, function al_open_map();
  3. Prevent rendering queue from overflowing when using Vsync

  4. Are there any game engines for developing in C?
  5. corrupted size vs. prev_size: 0x09584448

  6. Change the image of sdl window with a new one

  7. My 2D collision code does not work as expected. How do I fix it?

  8. How to handle Japanese on Windows and Linux using SDL_ttf and C++?
  9. Programming Action RPG Battle system

  10. Find a vector 90 degrees to the right of a given angle

  11. Handling variable frame rate in SDL2
  12. Mixing DirectX headers with C mod project not working

  13. SDL 2.0 OpenGL not drawing anything except background

  14. How do I detect collision between an ellipse and a rhombus?

  15. 2D Collisions engine

  16. SDL_RenderPresent is writing over the previous frame
  17. Is there are a good double-precision small matrix SIMD library for x86?

  18. Setting a uniform float in a fragment shader results in strange values, is this a type conversion? How can it be fixed?

  19. Linux: blit image on screen without stuttering at a stable frame rate
  20. C/C++ Flexible yet fast way of linking UI elements to functions

  21. Is there an alternative to SDL 1.3 for a C++ game that should run on iOS and Android?

  22. Which c/c++ model animation library for OpenGL

  23. Which library to choose between SDL and GTK for C game Development (Begginer)

  24. Is there a sound library for C to generate sound samples from code?
  25. C99: Dynamic dispatch in math library depending on SIMD

  26. Simple 2D Collision Detection Algorithm Library
  27. Network game like MMO - TPC or UDP

  28. Key released, multiple Keys, how to go around ncurses limitations?

  29. OpenGL 2.1+ Render with data returned form assimp library

  30. glUniformMatrix4dv with a unidimensional array
  31. How to move from A to B, with check and fix the destiny?
  32. Any free 2D C\C++ framework that supports iPhone?

  33. Rotate Earth around sun, and moon around earth
  34. Why are game engines written in C++?
  35. How do I write an interface for the keyboard and mouse input?

  36. Writing Game Engine from scratch with OpenGL
  37. Is quake3/ioquake's OOP good to do a large game?

  38. Why has the industry switched from C to C++?
  39. Node.js/V8 as a Platform for High End Local PC Game Development?
  40. How do you implement input handling in a C game engine?

  41. Procedurally generated 2d terrain for side scroller on Sega Genesis hardware?
  42. I want to use Python as a scripting language for my game, can I use it purely with C (not C++)?

  43. How do I use data-orientated programming without object-orientated programming?

  44. Smart algorithm to find clusters in matrix of numbers

  45. Is it reasonable to write a game engine in C?
  46. Drawing at floating point position

  47. Why do I get this compiler error when trying to include Allegro headers on a Mac?
  48. How to pass PNG image data directly to SDL?

  49. Can't figure out how to create texture from a font-surface
  50. SDL Player do something for 3 seconds then stop
  51. SDL Detect change score

  52. C SDL render text?

  53. Text-based hold 'em game in C using TCP
  54. gl_VertexID always 0 under some hardware
  55. Errors in Xcode using SDL
  56. Build SDL_Surface before blitting it
  57. csfml wait event
  58. OpenGL dynamic font glyph cache library

  59. How to map intensity from dot product to float RGB from 0 to 1?

  60. Is it possible to use C++ in SDL for Android?
  61. OpenGL Perspective Issue

  62. C & SDL: Unexpected Behaviour with Renderer
  63. Setting Square to Dim in Color on MOUSEUP

  64. Can I call c functions within the XNA framework?
  65. What is the lowest-level way of making graphics from scratch?
  66. How to get rid of an image upon collision detection in SDL?

  67. Is it possible to use OpenGL purely with C instead of C++?

  68. Custom Tile Collision Detection Has Trouble With Edges
  69. Having issue's with a confusing access violation? - C , OpenGL 3.3+ , SDL 2.0+

  70. GLSL shader with light colors wrong on nvidia optimus
  71. What causes SFML pollEvent to segfault here?
  72. Creating a Roguelike game in C

  73. What popular/famous games are written in C?

  74. Are C and Objective-C sufficient for creating games on the iOS?

  75. Confused about arrays in C

  76. Move towards view direction opengl?

  77. how is c useful in game development
  78. How to execute game logic every 100ms but render as fast as possible?

  79. Having trouble making game time pause and unpause

  80. SDL2 SDL_CreateTexture returns pointer to existing texture

  81. traversing the area
  82. Quaternion rotations & transforms from global to local space
  83. How to get scripted programs governing game entities run in parallel with a game loop?

  84. opengl matrix multiplication

  85. a shader type class in c
  86. How much assembly is really used in modern game code?

  87. Segmentation fault on reallocation of memory but why?

  88. Cannot Get The Texture Showed Up Correctly glDrawElements

  89. 2D day night mapping

  90. which quarter of a triangle the point is in
  91. Registering a C++ callback with Lua API without additional libraries

  92. Is there any easy way to understand the Alpha Beta for Othello?

  93. Library to load images into textures, Linux, C and OpenGl
  94. Are SDL games trivially portable from Linux to Windows?

  95. Rogue Door Connection logic

  96. What's the correct way to move 2d sprites in opengl 2.1?

  97. opengl : Running at least 25 windows with different Draw callback
  98. Is it possible to use DirectX in pure C program?

  99. Where can I find OpenGL state changes profiling?

  100. c - Starting an user defined function after the current one ends