1. Game "Hocus": How to do the path finding?

  2. Check if rectangle sides overlap each other in 2d
  3. Is there a way to force a resolution on Android when using Monogame?

  4. LibGdx Terrain Texture broken

  5. On Android, How can I avoid FPS drops during sensor listener setup/tear down?

  6. Unity Capture And Display Live Camera Feed

  7. How do I get started making Android games?

  8. In Android, is it possible to get the first version of the app the user installed from the Play store?

  9. How to get status of LEDs on keyboard and blink LED on keyboard from Unity 3D on Android?
  10. How to find the ideal path done inside a given shape in LibGDX?
  11. libGDX using Stage and Actor produces different camera angles on desktop and Android Phone
  12. Could not find a part of the path "/jar:file:/data/app

  13. Invalid character '' in input string at LitJson.Lexer.NextToken ()
  14. Fixed background on a SurfaceView

  15. How to zoom and scroll in libGdx?

  16. Libgdx can't read .ttf file when running Android configuration
  17. Showing background transparent image in android
  18. Libgdx Scene2D Table background not whowing up

  19. Share Image on Android Application from Unity Game

  20. How do you support different VR platforms?

  21. How can I put borders to the camera with gameobjects regardless of the resolution?

  22. Unity Method count exceed the limit of 64K

  23. Can I publish the games I learnt from tutorials and modified as per my style of game-play?
  24. How to create activity again in Android?
  25. Which game engine is good for mobile strategic real time game

  26. Check collision between two rectangles - libGDX

  27. "Failed to fetch the following dependencies: " when force resolve GooglePlayGamesPlugin-0.9.50
  28. Why do I get this error importing the Chartboost SDK?

  29. How To Add Animation Graphics To An Android Game

  30. Detected problems - text relocations
  31. Location of drawables

  32. How can I change the image of a button on a click?
  33. Android drawing with finger using vector graphics
  34. Algorithm for fitting geometrical 2d shapes like in the android game Six! (or Tetris)?
  35. Unreal Engine 4 Android Building Error
  36. How can I use to make a 2d side scroller?
  37. Transparency in GLSurfaceView

  38. Android: 2d scrolling background
  39. Cannot draw around the screen after zooming out with LibGDX projection coordinate

  40. Problem with animating in android, using batcher.draw in libgdx
  41. Scene2d Stage Actor setup issues

  42. LibGDX with SoundPool
  43. Libgdx Scene2D second screen animating and accept input while still loading

  44. Implementing a UI in an android game

  45. Generate ETC2 compressed texture from Android Bitmap in OpenGL ES 2

  46. How to implement a Trail using Cocos2dx

  47. Detect android device rotation

  48. Dynamically Changing GameObject makes NullReferenceException(C# Unity)
  49. What do I do with a libgdx rectangle collision?

  50. Spawning enemies in four different positions with a fixed trajectory in android game

  51. Creating trading card board layout in libgdx

  52. Android libGDX FreeTypeFontGenerator exception

  53. Libgdx black rectangles problem

  54. When i close my game activity and i again launch it from the button , No buffers allocation issues coming in libgdx android?
  55. OpenGL self-test in a mobile game

  56. Android Unity black screen on game start up

  57. LibGDX: Is it necessary to set a stage as an input processor when creating a touchpad?

  58. Is there a way to get native resolution of device window/display on android?
  59. transfer 3d model processing from Xna to Android?
  60. NullReferenceException C#(Unity)
  61. Counting multiple touches using Cocos2dx 3.2
  62. What is the meaning of this "MuxOMX ctor" log in LibGDX?

  63. What is a good approach to dynamically change actor Position?

  64. OpenGL ES black screen

  65. Libgdx stops all sounds when there are lots of sounds
  66. LibGdx animation sequence

  67. LibGdx: set TextButton font to a TrueTypeFont

  68. Resize Label automatically with the text content in LibGDX?

  69. How do you actually build once you encounter the 'Too many method references' error?
  70. How to move an object from off screen right to left continuously?
  71. How to clip or mask entity in android/andengine?

  72. Collision Detection not being recognized

  73. LibGDX: How to detect remote button press for Android TV?

  74. android - How Do I Replace A Scene in Cocos2D

  75. How can I implement a feature to share a game invitation in a mobile Unity game?

  76. Export UnityProject inside Android Studio's existing project

  77. cannot implement GLSurfaceView.RENDERMODE_WHEN_DIRTY
  78. Android Studio libgdx multiplayer
  79. Gif maker in libgdx

  80. How can I port my Gear VR app (Java, OpenGL ES) to Unity?
  81. Sound isn't playing in Game Maker Studio when interacting with an object

  82. Unity 5.5 android scaling

  83. onClickListeners not working correctly (conflicting)

  84. unbelievable strange problem in unity android build - texture and frame

  85. How to implement a birds eye view of 2D Grid Map using Android

  86. UniWebView plugin for Unity not showing toolbar on Android

  87. BitmapFont draw nothing on some devices
  88. Error with LibGDX on Android Studio : Exception in thread "LWJGL Application" java.lang.NullPointerException

  89. How can I make the main game loop frame-rate independant?

  90. How to un-publish a game with minimum impact?
  91. Create Box2D and engine polygon Box2D body without sprite

  92. How do you increase the spacing on text within LibGDX labels

  93. Is copying UI and layout of other apps legal?
  94. Screen not rendering after restarting game

  95. How would I find the SDK folder for Android Studio so I can build my Unity project?
  96. 2D triangle with OpenGL ES on Android
  97. OpenGL: Frame partially jumps back and forth

  98. Saving video to android device (unity)

  99. Application.OpenURL not working
  100. Unity codeless IAP