1. Design sprites for games (iPhone game)

  2. Point gravity in GameMaker
  3. GODOT Change scene in node

  4. In a 2D game with an isometric camera (like Bastion) do I need to create a new animation for every angle the player is facing?
  5. Vector field collision avoidance

  6. Unity 2D ROPE connected to moving platform
  7. How was collision detection handled in The Legend of Zelda: A Link to the Past?

  8. How can I reduce amount of graphics to draw for a smooth 2D character evolution transition?

  9. Background generation with sprites in 2D dimension in Unity
  10. Unity 2017.3.of3 Raycast2D randomly misses objects
  11. Rendering 2D shadows in shader
  12. LibGDX Box2d - How to only setLinearVelocity on X axis - problem while jumping

  13. Shaky Camera Effect 2D

  14. 2D Lighting like Terraria or Starbound

  15. Unity 5.5 android scaling

  16. Can't build the apk. Just makes a windows sound and nothing
  17. Unity 2D map and walkable collisions
  18. Game Object will NOT stretch across entire content area
  19. Game "Hocus": How to do the path finding?
  20. what is the script that is needed to move a 2D sprite(square)?
  21. Unity smooth following 2D camera not working properly on different resolutions

  22. Unity 2d - Vector3.Lerp Not Working as Expected

  23. Unity 2D camera behaviour

  24. 2D Collision at corners using C# - without xna or unity
  25. How can I properly render multiple layers/components in game?
  26. Are all games made by drawing each frame?
  27. Is this paint method okay?
  28. How to Implement Screen Freeze in Godot
  29. Rock/Stone block assets — what are they called?

  30. DX11: Alpha blending not working with textured quads

  31. Error once unity got updated to 2017.1

  32. Creating paralax background in Unity3D

  33. How to change the face direction of enemy object when collides

  34. Unity 2D animation issue

  35. Creating Direct2D PathGeometry from XAML format

  36. Correcting for a collision overlapping too much?
  37. Unity cross platform input not working properly on android phone

  38. Unity - Check if sprite is within range around player

  39. Draw GUI.Button on certain position on a scrollable background
  40. Unity order issue with TilemapRenderer.Render
  41. Correct normal map for rotated sprites

  42. Scrolling background tiles in an isometric environment?
  43. Is there a way to make a movement pattern using AnimationCurves?

  44. Ledge climb animation and movement (2d platformer)
  45. How to correct this issue with a top-down aiming angle in Unity - 2D?
  46. Algorithm for fitting geometrical 2d shapes like in the android game Six! (or Tetris)?

  47. Hold and swipe can't work together

  48. BoxCollider2D fails verification, where CircleCollider2D does not

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  50. Error with my MVT in SAT collision

  51. How can I use android.graphics.camera to make a 2d side scroller?

  52. Unity 2D sprite animation keep in sync after setting inactive

  53. Continuous Physics Engine's Collision Detection Techniques
  54. Basic 2d platform collision detection algorithm has a slight bug
  55. How to setup different weapon colliders for multiple weapons in Unity2D?

  56. How can I generate a random 2D surface
  57. Dynamic rigidbody and kinetic with simplectic integration for trajectories [2d]

  58. Simulation of a two-masses connected by a rod 2D system

  59. How to make object move in exact gametime in Monogame, XNA?

  60. 2D stop on collision. XNA
  61. Sticking to a moving platform
  62. Scan for water in 2D procedural terrain locale

  63. Lightmap not moving properly with camera movement

  64. Optimization of 2D terrain generation algorithm
  65. Why is my 2D mouse aim not working properly?
  66. Unity 2D How to prevent character from double jump
  67. Multiple Sprite animation layers overlayed in Unity Animator

  68. Unity or Monogame or Gamemaker 2 for an experienced application developer?
  69. Upgrade items on shop menu

  70. Unity2D: Wrapping a line around an object

  71. How can I shoot when I touch the Box Collider
  72. 2D Change Velocity Based on Distance XY While Moving Parabolic Arc

  73. Improving bouncing logic - Atari breakout clone

  74. Handling 2d mmorpg map

  75. Rotating RigidBody2Ds in Godot
  76. Create a 2D Terrain in Unity3D
  77. Efficient 2D grid overlay on tiles without each cell being its own GameObject

  78. PhysicsJS on mobile devices: how to optimize for speed

  79. How to make game scene bigger in 2d platformer?

  80. Drawing an isometric characters: solutions for aiming

  81. Implementing Nodes and Joints

  82. How do you create a camera with target-focus behavior in Java?
  83. Improve opengl drawing with less calls as possible
  84. New to creating AI - where to start?

  85. How to Create Snakelike Objects

  86. More efficient way to implement Line of sight on a 2d grid with ray casting?

  87. How would I go about implementing a collision avoidance check, avoiding moving objects from multiple directions?
  88. Efficient minimum distance between two axis aligned squares?
  89. Make one object rotate to face another object in 2D

  90. Physics2D.Raycast not hitting any colliders

  91. Are there any game engines for developing in C?
  92. Setting up and using an ubershader in MonoGame
  93. How do I represent a 3D world-based game in a 2D Platformer/Top-Down gameview?

  94. Finding the components of Proportional Navigation in 2D

  95. The script in the event trigger disappears when the player dies
  96. How to add a scrolling camera to a 2D Java game?

  97. Detecting on which side of the box a collision occurred

  98. Custom 2D physics on unity

  99. How can I make user-friendly polar coordinate movement around a circle?
  100. When a sprite is rotating to follow an angle, how to prevent it from reversing direction after a point?