Game Development

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  1. Why do my character's feet slide when I auto-configure a humanoid rig in Unity3D?
  2. Unity 2d - rigidbody rotating Z axis if hit something

  3. Reverse Proxy/Firewall for Minecraft Server

  4. Unity AAR import error - Execution failed for task ':transformClassesWithDexForRelease'

  5. Structure gameobjects and call events

  6. Trail Effect for fast moving object
  7. How can i loop over all the childs of childs?

  8. Libgdx black rectangles problem
  9. Fastest 3D collision detection between two oriented bounding boxes (OBBs)
  10. Unity's Quaternion to Matrix conversion failure
  11. Render 2D texture on the cube texture at given location
  12. How to rotate something around a fixed point WebGL

  13. battlefront 2: On-Screen Keyboard
  14. Only 20fps framerate in libgdx Android with ~190 Actors being drawn

  15. Why pixel images so much blurred in xna?
  16. How would one generate a Navigation Grid for a 3D world?
  17. What means the error "already purchased" when buying a Consumable item with Unity IAP?
  18. Unreal Engine 4.18 - Knife (Weapon) collides with character capsule collision

  19. Unity swapping textures not working, weird?
  20. Repeating a background texture forever in libgdx

  21. Implementing spot lights in Vulkan and some pixels are black

  22. How to transfer drag control from one sprite to another? (Phaser)

  23. Unity - How can I make my player's gun point at the cursor, not the player itself?

  24. Why when generating a maze the grid is not really 10x10 size?
  25. Programming Action RPG Battle system

  26. Make GUILayout.Toggle appear in the middle center in Unity editor

  27. Creating trading card board layout in libgdx

  28. Handling movement on sloped surfaces - clamping character to sloped surface
  29. Is there a way to get native resolution of device window/display on android?

  30. Building an Octree for terrain generation

  31. Camera follows player but how to stop camera moving when player moves

  32. How to get the position of individual characters in TextMeshPro (Unity)?

  33. Counting shader animation "iterations"
  34. Generate ETC2 compressed texture from Android Bitmap in OpenGL ES 2

  35. how can I make delay in shader?

  36. Why do my point lights disappear when another nearby light is above 1.85 range?
  37. Unity2D: Click to move Snake Game

  38. 2D Change Velocity Based on Distance XY While Moving Parabolic Arc
  39. Translating ChainShape to world coordinates according to touch drag input
  40. How to make player instantly move to the right or left when entering a box collider

  41. What is the meaning of this "MuxOMX ctor" log in LibGDX?

  42. How to make object move in exact gametime in Monogame, XNA?
  43. Unity3d - How to use controller joystick to look around?

  44. Moving CCNode with constant speed in cocos2d

  45. How can I calculate the difficulty level in my Tower Defense game?

  46. Why is my snake not changing direction?

  47. How to display Render Target live to HUD widget in UE4
  48. Cocos2d-x 3.0 animation frame by frame
  49. Using a dissolve shader as well as the Standard shader

  50. How to get a translation vector in a certain direction? SAT
  51. How can I programmatically change a sprite's pivot without it affecting a game objects current position and rotation?

  52. Start iTween MoveTo from a specific node? (Unity)

  53. Performance issue, How to load all sprite at Beginning
  54. Problem with Rotating Third Person Radar UE4

  55. How do I determine a good path for 2D artillery projectiles?
  56. Can a developer change their product name on Steamworks?
  57. How to handle Japanese on Windows and Linux using SDL_ttf and C++?
  58. Find objects with a specific class in Scene in Unity

  59. How to keep the state of all games in the server?
  60. Definition & Implementation Always Causes Linker Errors
  61. Sorting a vector using array version of quick sort

  62. Why is my Canvas/RawImage not included in my Camera's RenderTexture output?
  63. Unity post-processing effect conflicts with UI Image blur shader
  64. Method not getting call using RPC

  65. Online Multiplayer - cheating w/ delta time movement

  66. Optimization of 2D terrain generation algorithm

  67. Unet: Sync Rotation Top down 2D does not properly work

  68. Displaying text using SFML

  69. How to destroy multiple bodies
  70. Improving bouncing logic - Atari breakout clone
  71. Only subtract velocity on one axis

  72. How to achieve uniform speed of movement on a bezier curve?

  73. Math behind drawing one game object relative to another?
  74. Adding air drag to a golf ball trajectory equation
  75. Image looks GOOD on the editor but BAD (blurry) on the HTML5 export

  76. Lidgren not starting server properly
  77. Enemies and item drops issue
  78. Unity can't recognize class and namespace, how can I fix it?

  79. Unity Shadow shows on my Android device but NOT my Windows Mobile device
  80. Unreal Engine 4.18 - Blueprints - Montage Set Next Section not working as expected?
  81. Changing rendering in UE4

  82. Simulation of a two-masses connected by a rod 2D system
  83. Change Pawn movement speed

  84. How to make curved GUI in Unity?
  85. How can I make the main game loop frame-rate independant?

  86. Unity3D Resize texture without corruption
  87. Lua script for World of Warcraft: Get Quest Info
  88. Advice on Story Text-Based Game

  89. Better texture downscaling at 9xMSAA than at 8xMSAA

  90. Box2D : rotate and set position to a static body with another origin
  91. Blender Animations glitchy in Unity

  92. How can piece detect collision on the board and don't overjump it?

  93. Using Windows 10 Multi-Touch Functionality In Gamemaker: Studio
  94. Unity 5 Networking Send Rate: Send Rate is Zero but server movement is still happening

  95. How do I calculate the new Quaternions from translated points?
  96. Concurrent Discrete Collision Detection
  97. Create a 2D Terrain in Unity3D

  98. Smooth Lighting Falloff
  99. After a succesful glLinkProgram, should I delete / detach my shaders?

  100. Cant make animation play continuously in Unity?