Game Development
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  1. Level playing field: Punish the better player or enhance the worse player?

  2. In Unity/UNet: How do you properly spawn a `NetworkPlayer`?

  3. Raycast Issues in Unity

  4. Mesh Chunk Combining and Extruding
  5. Player tag does not respond to AddForce

  6. In Unity, is there a difference between Vector3.down and -Vector3.up?

  7. How can I make it not possible to type after reaching a max number of lines in my textarea?

  8. Can't access object parent type if some parent object along the way was in array
  9. How to sort poker hands? c++

  10. Unity 5 Syncvar not working
  11. AI-possessed Pawn flies off at incredibly high speed immediately after hitting play (UE4)

  12. Raycast in Unity for ground detection returns false while touching ground

  13. Setting Krypton Light to Screen Pixels
  14. LIBGDX - group as child of an actor?
  15. Hardcode model data into geometry shader

  16. Design sprites for games (iPhone game)
  17. Optimal batching for 2D objects with transparency

  18. How to move a sprite quickly whilst animating it? Python/Pygame

  19. Rendering to framebuffer / multiple rendering in a frame makes geometry black

  20. add a placeholder text in my textfield

  21. OpenGL GLSL using projection,view and transformation
  22. How do you use sweep and prune

  23. balancing a building game
  24. How can I rotate the camera around the player on the Y axis on this code in Unity?

  25. merging box colliders for optimizing

  26. How can I prepare the different difficulty levels for my game?

  27. C++ - Assimp - OpenGL vertex data feed problem

  28. Data synchronization between master and slave servers

  29. Creating dependent values in the Unity inspector

  30. Creating puzzle on libGDX

  31. Agents going to the same position
  32. Point gravity in GameMaker

  33. importing bone animation keyframes with assimp

  34. how to sync clients and local avoidance in mobile RTS game?

  35. Loading large files from the server

  36. Prioritizing prefabs in array for procedural generation
  37. How do I create a message box that fires a callback on button press?
  38. How to structure code for many unique weapons/spells/powers
  39. Windows 10 User has only DX 10.1 API
  40. Call a BlueprintImplementableEvent from c++ in unreal editor?

  41. Ugly fonts in Unity app on Windows 10
  42. Resize Label automatically with the text content in LibGDX?

  43. When should I use GL_TRUE or GL_FALSE values?
  44. libGDX, box2d, Ashley ECS - Collision Detection using Box2d does not work when using components with Ashley ECS

  45. Real-time MMO: how should authoritative server update client position
  46. Object spawn only on Server in multiplayer unity3d game
  47. Goal oriented Action Planning with multiple Agents

  48. How can I make custom progress bar in unreal engine?
  49. How How can I make a simple combo combat system in Unity

  50. Why when getting random index from a List the index is higher then the List count?
  51. developing a uci compatible chess engine

  52. Unity Redraw canvas graphic on Update()
  53. Rotate a single member of a group

  54. How to rotate a gun using mouse and Charachter Controller ?
  55. How to make 4 way walking animation in game maker studio 2?
  56. Separate Gizmos from Play functionality on MonoBehaviour scripts

  57. UIView with IrrlichtScene

  58. How do multiple render targets get rendered onto the back buffer(s) then screen?
  59. Regarding multiple routes for a story in dungeons and dragons related android application

  60. Why do I get this error with FB.LogInWithPublishPermissions?

  61. Lighting in 2d isometric games

  62. How do you time jump animation with uneven landing surface?

  63. Run HLSL in C++ Basic Sample

  64. Can I use inheritance to inherit properties from the editor?

  65. For loop not detecting Actors in draw method. (libGDX)
  66. Feasible to do all game logic on PHP server?

  67. Why is my collision code blocking the player's movement in XNA?

  68. WEBGL antialias false to pixel art low resolution
  69. How/whether to pool bullets for a shmup in Unity?

  70. How to have multiple GameObjects sharing pieces of same material?
  71. How to restart the timer after using deltaTIme
  72. D3D11 SkyDome with texture
  73. GODOT Change scene in node
  74. How does Physics2D.OverlapBoxAll work in Unity 3D?

  75. libGDX game crashes on Android without any logs / errosrs

  76. Libgdx Game crashes when switching Screen
  77. How import and draw a tiledmap with slick2d

  78. GameObject always snaps instead of smooth movement when using Network Transform in uNet

  79. Help with movment for directional gravity
  80. Opengl rotate around global axis

  81. OnRoomConnected always fail (Google play service unity3d)

  82. In a 2D game with an isometric camera (like Bastion) do I need to create a new animation for every angle the player is facing?
  83. Input.GetAxis returns wrong sign only for 1 and -1
  84. Vector field collision avoidance

  85. OnCollisionEnter only triggering if colliding object starts inside collider

  86. Rigid body addforce turning
  87. NavMesh.SamplePosition() fails after rebaking NavMesh?
  88. Unity 2D ROPE connected to moving platform
  89. Multiplayer TPS, data processing by server
  90. Separate objects for hitbox and sprite?
  91. GL how to look at the center of the viewport

  92. Why are my water tiles not animating?
  93. Sending RPC calls from server to client inside Unity

  94. Project 2D texture onto a cubemap

  95. Draw triangles around screen

  96. OpenGL: How do I map a square texture onto a rectangular surface?
  97. SharpDX instancing with D3D11

  98. How to render a very large amount of objects in a single call to drawelementarrays() in OpenGL?

  99. Why do my point lights disappear when another nearby light is above 1.85 range?

  100. UDK: Checking actor type in projectile ProcessTouch