texturing

  1. How to Combine two Normal Maps?
  2. Problems exporting textures for Xcode?

  3. How do I apply textures to imported .obj?
  4. message "subsurf modifier need to be first to work with unwrap"

  5. How can I effectively import and texture a large height mapped terrain mesh?

  6. Noise Texture suddenly shows only pixels

  7. How do i unlink a texture from a material?

  8. turning a map into height map
  9. Texture, Material problem when exporting to three.js

  10. How to do large-scale texture painting?

  11. Why is the wrong texture showing when I switch from texture paint to object mode?
  12. Textrures missing when I export FBX
  13. How to texture a marble

  14. mapping geometric shapes on surfaces with little distortion
  15. Why is texture is rotated wrongly in Rendered view, but fine in Material view?
  16. How can I increase resolution of texture on a huge terrain? (For painting)
  17. I'm looking for a particular type of human/head reference images

  18. How to load a big number of maps and assign them to variations of a material?
  19. Texture stretched along the edge?

  20. Blender Internal texture not influencing geometry
  21. light based texture mapping for the earth in space

  22. Stretch texture over multiple faces
  23. Clone Brush doesn't paint seam

  24. Floating geometry normal map baking going wrong for sword

  25. How can I get textures and baking working if I want this model to look right for exporting?

  26. Diffuse BSDF and Mixture Output wont show when I add in a new project in the Node Editor

  27. Occluded texturing
  28. Blender Render: PNG image on semi-transparent colored object

  29. Texturing multiple chessboards

  30. How to see several texture slots at once? (cycles)

  31. How would I texture this lamp, especially the lamp shade?

  32. Does an input exist in cycles to measure how much light is hitting the object?

  33. Racing game side walls
  34. Export model with Vertex Paint to .fbx

  35. What is the correct way to texture a cave for a game engine
  36. How do I make a realistic shiny gloss lips texture?

  37. Bump map not applying at all

  38. Mirror UVs: Keep Facial Seam on Middle Axis

  39. How to reduce texture sizes in the most efficient way in a complex scene for lower gpu vram usage?

  40. How to make a Stone/Clay Material?
  41. Different texture space in the same mesh?

  42. Is there a fast way to "audition" different textures on a model?
  43. Alpha textures show only when selected

  44. bge problem with shadows glsl and baking

  45. Transparent background for an image used as texture
  46. two cycles material questions for one material based situation

  47. How can i add a procedural snow to a object

  48. Making a textured sphere using color coded height map?
  49. How To Fix: UV Unwrap Segment Overlapping & Size Differences

  50. When texture painting, black line is pixelated when viewed up close
  51. Cycles transparent texture overlaps other parts of itself and makes area around it look weird
  52. Model still appearing pink after applying image.
  53. How to texture a racing helmet (with all its logos)
  54. How can I paint uniform sized textures on large surfaces?
  55. How to apply texture?

  56. I can't see textures in Game Engine

  57. can blender auto remove materials and textures if not used over time

  58. Export .dae with "include UV Textures & Include Material Textures

  59. How do I export a .dae so that textures are included when I import it?
  60. How can I add letters on cube?

  61. confused about texture types
  62. How can a Buffalo Plaid Texture be achieved with Image Textures with Blender Internal Renderer ?

  63. How to use Image Mapping to repeat cut-in-half textures with X and Y in Cycles?
  64. Apply texture to mesh that has been extruded

  65. Microdisplacement Bug?

  66. Nothing renders after setting Render to eevee

  67. (Image inside) UV offcenter but textures working. Causing issues
  68. Create a energy beam
  69. Image Texture Resizing

  70. Unwanted purple background with image texture
  71. How to make transparent material in cycles?

  72. Faces doesn't show up in game?

  73. How can I mark the seams to UV unwrap a torus?
  74. Mapping problem with object coordinates (Blender Internal)
  75. Painted texture comes out as magenta in render view

  76. Texture change with animated polygon growth

  77. Exporting to OBJ with textures not working properly

  78. Is it possible to achieve Buffalo Plaid Texture with Checker Node?
  79. Gradient texture not showing up in rendered view

  80. Texture on a flat plane without duplication

  81. Why is one of faces grey when unwrapping?

  82. How do I apply all of my downloaded .tga textures to my model?
  83. My Normal Map makes my material black

  84. What is a good workflow between blender and 3d coat?

  85. How to generate a fake hand painted texture
  86. Can't see textures in render mode only

  87. What's causing the colorful artifacts?

  88. How to use Blender Internal to UV map AND Alpha map?
  89. Error during Texture Atlas Manual UV Unwrap
  90. Update animated texture on plane when NOT selected?

  91. How to export texture after editing nodes/uv

  92. v2.77a - Textured object not updating when manually changing UV coordinates

  93. Is there a way to make the grid bigger in the U.V. screen?

  94. Using alpha data on one material to mask a texture in another material

  95. Principled BSDF image texture isn't appearing

  96. How to add different textures to inner faces of the cube
  97. How do I grab the active texture on a face in python?

  98. How does texture mapping work in Blender?
  99. Texture not shown in 3D Viewport

  100. How to create a texture for icicles