modeling

  1. Racing game side walls

  2. How to model spread book interior?

  3. How ot model a wheel (tyre)

  4. How to get a 3d form from reference images

  5. decrease number of vertices

  6. overlapping meshes flickering

  7. How do I match an object's rotation based on the other object's face's rotation?
  8. How to model rocks and stones as in the image?

  9. Strange shading on model

  10. Trying to make a handle
  11. Some edges on model won't Bevel
  12. Parenting bones not working

  13. Loop cut incomplete, skipping faces from a simple shape

  14. Why does the knife tool create random extra geometry?

  15. Can blender be used to analysis the acoustics of a 3D designed room or hall?
  16. How may I achieve the effect of insetting a concave n-gon?

  17. How do i change just one side of a mirrored model?

  18. How can I make the decoration to take the shape of any object

  19. How to change the pivot point position of a text object?
  20. set one mesh as constraint for another

  21. looking weird in rendermode
  22. Set parent with automatic weight error
  23. How many "polygons" does my model have?

  24. Cycles transparent texture overlaps other parts of itself and makes area around it look weird
  25. Blender freezes when trying to bake normal map

  26. Particle on XY plane (Not Z)?
  27. How to make joints for 3D printing?
  28. Model looks bulky with smooth shader, don't want to subdivide further, would a normal map made from a high poly version make it look better?
  29. A Simple way to make a wreath
  30. Lots of Intersecting faces when using 3d printing, how to fix them in batch?
  31. best method to model a roofcorner

  32. How to make bump with Displacement Modifier

  33. Extra vertices selected when trying to connect two vertices

  34. How to avoid n-gons while using the knife tool?
  35. How to make custom 2D shapes to be extruded later?

  36. A quicker way to filling faces?
  37. Weight Painting/Deform in shoulders

  38. How to properly make certain areas of a mesh transparent

  39. How to make smooth transition lower and higher to flat

  40. Is there an addon or a trick to prevent objects from being placed inside of each other?

  41. How to model effectively using exact measurements?

  42. Random Vertices Getting Selected

  43. How do I add spikes my character's arms?
  44. Selecting Curves in Edit Mode

  45. What are those face dots that remain in the air after Boolean cutting?

  46. Decimate Selection down to a specific vertex count

  47. Help with joining parts of a model using boolean modifier
  48. Rotation with indicated degree
  49. UV Stretching problems - How to fix it?

  50. Blender hair particles shape. Change to ribbon

  51. Mesh breaking/deformed after sculpting?

  52. Howto zoom in for edit/modify very small objects(extremely closer)
  53. Insetting a non-closed mesh into a solid object

  54. Used boolean modifier for lettering on 3D print. It won't print letters, but shows as working

  55. How to use Image Mapping to repeat cut-in-half textures with X and Y in Cycles?

  56. How can I model an irregular object made from laser cutting metal sheet
  57. 360 world based on different pictures
  58. How to save curve shape of cylinder with such deform?

  59. Can I specify the direction along which Edge Slide follows?
  60. Rigify not attaching to mesh
  61. How to specify which rig would move which part of the body?

  62. Cut mesh in half with filled faces?
  63. Using an imported model: Why does my mesh look like this?
  64. Sculpt tool not working

  65. Microdisplacement "on" in the middle of a large project

  66. How do I make my mirrored object work independently?

  67. Create a energy beam

  68. How to model a jackfruit?
  69. Can loopcuts be made when Blender is in background with the "-b" option?
  70. Creating a point at two intersecting lines

  71. Can't get rid of shadow on mesh
  72. How can i model a propeller like the one in the image?
  73. Faces doesn't show up in game?

  74. is it possible to remove the shoes and see the bare feet or toes of any 3d mesh in blender 2.76b?

  75. Replace vertices to their original point

  76. Filling (boolean mesh modifier) holes?

  77. How would split up the tail for this cartoon whale in blender?

  78. Why can't I select these extruded lines?

  79. Proper time to bevel?
  80. Intergrating a locking mechanism in a cast

  81. Adding a vertex with control-LMB does not work on OSX - how can I fix that or work around?
  82. Beveled to early need to tighten it up a little.

  83. How do I apply all of my downloaded .tga textures to my model?
  84. Sintel Charactrer 3d model
  85. Issues with shadows while rendering

  86. How can I fill up my toilet model with water?

  87. Rigging issues and animation issues
  88. What is a good workflow between blender and 3d coat?

  89. How to use Blender Internal to UV map AND Alpha map?

  90. Error when trying to mirror vertex group, to get symmetrical weight paint

  91. Adding Lighting inside within HDRi Environment (Night scene)
  92. Can't see anything outside pyramid
  93. Having problems with the bevel tool

  94. Only scale selected bone's mesh scale
  95. Is there anything like Meshmixer's "Make solid" in Blender?

  96. Removing specific models
  97. How to make female's stocking as tight fit

  98. Does anyone have idea how i can remove this shading distortion?
  99. How to position a poncho with cloth physics

  100. My Rigges are moving other parts of the model