1. How do you create a KX_PolygonMaterial?

  2. How to make a Stone/Clay Material?

  3. Make strength of emmision independent from the surface brightness

  4. materials.alpha not working
  5. Light bulb glass material very dark

  6. I am using the gLTF addon, how do I make my node group glTF Metallic Roughness exactly the same as my Diffuse BSDF
  7. Transparent background for an image used as texture
  8. two cycles material questions for one material based situation

  9. Check if a mesh has a material in Python

  10. Mapping out sculpted details from a high-poly
  11. Add animated "tv static" effect to object in animation?

  12. Why colors of a Blender exported .obj mesh differ in Meshlab and Sculpteo?
  13. Driver variable prop (ID-block) : referencing the current object

  14. Change material on multiple (different) objects simultaneously

  15. How to clear unused materials in 2.79?
  16. Image in material not rendering? (Cycles)

  17. can blender auto remove materials and textures if not used over time
  18. Realistic Car back lights [Cycles]

  19. Keyframes for Light or Materials disappear

  20. Can I combine translucent, SSS and diffuse shaders using the light path node?
  21. Add inner density to translucent material
  22. Is there a way to port all your Cycles Render materials to Blender Render?

  23. (Image inside) UV offcenter but textures working. Causing issues

  24. Strange specularity in Blender Internal reflection
  25. Random color in materials to not change when I copy the objects

  26. How to make transparent material in cycles?

  27. Generating texture from Normal Map doesn't work, missing Nodes?
  28. Any way of serializing Blender cycles materials data?

  29. Creating an edgeless material for flame

  30. Weird behaviour when assigning material to specific faces

  31. Making a crystal material in Blender
  32. How to get rid of circular light lines

  33. Gradient texture not showing up in rendered view
  34. procedural texture scaling
  35. My Normal Map makes my material black

  36. Can't see textures in render mode only

  37. Can I use object's Custom Properties inside Cycles materials?
  38. Is it possible to transition from one material to another in bge?

  39. How to understand the math behind Andrew Price's embedding his beer within his glass

  40. Principled BSDF image texture isn't appearing

  41. How do I import my Hair emission particles with my object into another blender project?
  42. Alternating colour striped material
  43. How do I grab the active texture on a face in python?

  44. Export model with multiple textures to Unreal Engine 4

  45. Keyframe object's active material from material slots
  46. How can I convert a node made material into an image texture?

  47. Can displacement output be controlled by light?
  48. How to iterate through nodes and display them as a template

  49. How to create Chameleon material?

  50. Why does my material panel look different?
  51. Procedural texture for longitudinal lines

  52. how to remove this black shadow from around a transparent texture

  53. Render shows geometry that isn't there. Normals?

  54. adding grass to a scene
  55. How to manage file sharing with dependencies across team members?

  56. Object renders black with UV mapped image?

  57. How to fix this stretched texture?

  58. transparent hair texture for the BGE

  59. How to make "Himalayan" rock salt chunks in Blender

  60. Removing reflections between glass objects

  61. .OBJ Mesh Colors Are Visibly Changing On Rendered Image

  62. Texture rotation - Blender render
  63. Cycles Texture looks odd on the normal side
  64. material groups are linked with another, how can I unlink them from another?

  65. Painting with predefined materials in 2.79?
  66. Cycles: Render result doesn't match render view

  67. Creating a night sky with clouds

  68. Noisy pixelated lightbulb filament emitter
  69. Shading problem after object cut?

  70. Blender model adds extra materials when imported to Unity
  71. Removing material from project

  72. Cycles materials in game engines

  73. Material colors of faces set to specific random ones by node editor
  74. Can all images be reloaded at once with the node wrangler?

  75. Materials are not showing up in render

  76. Blending mode material in Cycles

  77. What's the advantage of using substance painter or some other texturing program?

  78. Blender spirit shader

  79. How can I effectively import and texture a large height mapped terrain mesh?

  80. Change value of material emission strength from Python console or script
  81. Normals not working?

  82. Glass in Shower has Strange Glare
  83. How to create Mist in Blender

  84. Texture, Material problem when exporting to three.js

  85. Object are showing black in material view

  86. How to Fade Transparency in Animation, and hence record in frames, frame by frame?

  87. Materials Disappear in Render

  88. Image textures are only displayed in edit mode

  89. How to batch rename embedded (linked) textures in a scene?

  90. How can I make HDRI not to reflect on my glass material in cycles?
  91. Mesh Has Different Shape in Object and Edit Modes
  92. Blender Internal texture not influencing geometry
  93. Blender - Diffuse color change by color "picker" popup
  94. Cycles nodes for viewing angle/making parts of mesh invisible
  95. Export textures as a flat image with multiple materials
  96. Replace material and texture with python in BGE

  97. Which is faster: A math node tree or an OSL shader?
  98. Simple materials created using node view not rendered

  99. Flat vs smooth shading in photo-realism and glossy shaders

  100. How to match material properties to physical reality?