1. What does the "blend" value do on a spotlight in cycles?

  2. project texture from view

  3. How to make a procedural white birch bark material in cycles?
  4. Exporting to FBX OBJ DAE 3DS
  5. Possible to control or limit distance of gloss and shadow how it affects other objects?
  6. Shader for see-through glass?

  7. where can i get a backdrop like this?

  8. cuCtxCreate: Invalid device with two different Nvidia cards

  9. Volumetric cloud render noise in Cycles
  10. How to reduce texture sizes in the most efficient way in a complex scene for lower gpu vram usage?

  11. decrease number of vertices
  12. UV unwrap "Correct Aspect" stop functioning in Cycle mode

  13. How to make a Stone/Clay Material?

  14. Difference between roughness and gloss map reaction in cycles?

  15. How can I render the way the render preview renders?
  16. Alpha over compositor problem
  17. Bake exactly like in rendering
  18. two cycles material questions for one material based situation

  19. Cycles: Apply gradient to light cone setup with spotlight lamp
  20. How can i add a procedural snow to a object

  21. Cycles toon shading and regular shading in same image
  22. How can I get the dimensions of a newly-created material node via Python?

  23. How can I get more saturated colors when I render?

  24. Render very slow using GPU from Radeon Sapphire RX 580 vs CPU

  25. Remove intersecting geometry from wire

  26. why are some of my objects rendering as a dark blue?

  27. Slow animation play back

  28. looking weird in rendermode

  29. Is there a difference in image quality by rendering on different computers?
  30. Fade out reflection in mirror with cycles

  31. Mapping out sculpted details from a high-poly
  32. How do I animate emission with an audio file?
  33. Cycles transparent texture overlaps other parts of itself and makes area around it look weird
  34. Rendered mode all black

  35. i cant save after moving my files to fix a pink object/render screen problem
  36. Antialiasing textures in cycles (Blender 2.77 and higher)

  37. Cannot enable GPU
  38. How to stop fluid simulation to stick with moving obstacle after collision
  39. At a loss, why isn't my model rendering with motion blur? Blender 2.79 (micro displacement issue)

  40. Faces are detaching when rotating? (Cycles)

  41. Particular nodes are missing from node editor

  42. How do i reduce memory usage?

  43. Change material on multiple (different) objects simultaneously

  44. Image in material not rendering? (Cycles)
  45. Rendering multiple smoke simulations from python script in cycles

  46. Broken quads, weird rendering?
  47. Removing white artifacts from composition
  48. Realistic Car back lights [Cycles]
  49. 2 Different Fluid Simulation Domians in one scene
  50. How can I make curves "stick" to a model?

  51. How to fix "bone heat weighting: failed to find solution for one or more bones"

  52. using samples in blender cycles render layer tab
  53. Rendered 3D View does not match Result
  54. Cycles diffuse color bake texture atlas bake is way brighter

  55. No GPU utilization with CUDA devices [cycles]

  56. Tiller ploughing land
  57. How to control start and stop of fluid simulation
  58. Appending rigs twice

  59. Is there a way to port all your Cycles Render materials to Blender Render?

  60. Odd shadows being cast

  61. How can I render an object with an hdr background?

  62. How do I add an HDRI texture environment node?

  63. Glass material not rendering as expected in Cycles

  64. Animation with unintentional black boxes!

  65. Blender rna_xml serialize node_trees and import

  66. Cycles lighting Principled BSDF differently on CPU and GPU

  67. Dark Cycles Renders?
  68. Can't add hair to particle system

  69. Create a energy beam
  70. Cuda sync error
  71. Bake Stuck at 0% Low Poly

  72. sparkling shadow, sun glass shader reflects the plane

  73. Mesh emission strength to Area lamp strength
  74. How do I clear the normal map seams even though I painted over the texture?

  75. Unwanted purple background with image texture

  76. Object to move and change with bone
  77. How to make transparent material in cycles?

  78. Smoke Domain object is black
  79. Generating texture from Normal Map doesn't work, missing Nodes?
  80. Any way of serializing Blender cycles materials data?

  81. Rendering and compositing shadows only with Cycles

  82. Creating an edgeless material for flame
  83. Can standalone cycles render particles?
  84. Rendering series of images with objects in different positions

  85. Same GPU, different manufacturer

  86. Why do my lamps require an insane "strength" value of 1 million?
  87. Use cycles's denoiser on multi-layer EXRs
  88. Error in exporting .pod with PVRGeoPOD

  89. Export particles to xml

  90. Making a crystal material in Blender

  91. Face smooth rendering in cycles without using Subsurf?
  92. Problems with denoising in rendering

  93. Built-in Cycles Bevel Shader customization

  94. light path glass

  95. My Normal Map makes my material black

  96. Normal map seams/blocky shadows in Cycles renders
  97. GPU Stops Working Rendering Smoke

  98. Dynamic Paint texture with Cycles

  99. Can't see textures in render mode only

  100. What's causing the colorful artifacts?